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Showing posts from February, 2016

Rethinking Axpack - Fluctuating Temperatures

Since this post  (and this and that as well) I've been playing the pack and have been coming around to some decisions about what I want in it. I stand by everything in Mod Commentary Part 1 . Mods I'm Warming Up To Minecraft Comes Alive - I've tried it before and enjoyed it for the most part. Definitely gives you more attachment for villagers when they have a name and a unique appearance (and gender) and you can form bonds with them through presents, conversation, marriage, and childbirth. I prefer one mod to rule them all in this regard, and would rather not have other mods villagers reminding me of the default Testificates existence. Roguelike Dungeons - I know what I said, but dungeons are hard to find normally. Plus, most of the dungeons in recent versions have been not so ugly to look at. I moved into one. As for what lurks below, you can ignore or explore at your whim. I find them great places to just take over. Apple Milk Tea - Since getting into blood magic

Ender Lilies, Runes, and Blood Stuff

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Occasionally I load up my world from the previous Axpack... in the current Axpack that is. I love how 1.7+ is so accommodating in that regard. I cleared out the old place and moved it all to a new location. For now, I am habitating the hollow of a very large redwood whist creating the central tower of my future base nearby. The idea is a marble pillar with solar panels and windmills on top, and sends energy down through the center. Rooms dedicated to certain pursuits will radiate off the core. In my technically current world, my pursuits of blood magic is going well. For a while I had a crop of ender-lilies coming up at the old tower, so I moved the blood altar over so I could make slates while my presence kept those chunk updates happening for the lilies. Well, I got one ender core. That speeds the growth up quite a bit.  I hope to get more going and pick up speed with their production. I tried setting up a room to channel monsters from spawners into the old smeltery. Last

Applying Myself Energistically

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I finally broke down and added Thermal Foundation and Expansion into AxPack4... doing without the Pulverizer got to me. I also added in Artifice and soon after messily ripped it out again, after I'd generated a bunch of chunks of course. I was all prepared to come on here and say it didn't screw up anything, but when I logged onto my main world to verify that... well. There was alot of this going on... and quite a bit of this. Ooh... diamonds! It was then I realized I didn't have a silk touch pick, so I marked them on the minimap and went back to the tower to make TC silky jewel to attach to my spare pick. In the process I realized that I did not have an applied energistics computer to put all my crap in. Uuuuuuuuuuuuuugh.... UUUUUUUUUUUUUUUUUGGGGGGGGHHHH!!!!! Like the smeltery in the beginning, this is a super tedious but obligatory process. Very flippin' tempted to just figure out the material cost, dump that in the bin outside my tower, an

Kingdom Hearts III Wishlist (repost)

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The following is a repost from Facebook, where it languished, now to languish here. oh, but I updated it as bit as appropriate. It was originally posted in 2013 from the looks. Worlds 1) Gargoyles ! Man, that show rocked. We recently got the first two seasons, and it is as great as I remember. Apparently the 3rd season The Goliath Chronicles jumped the shark, so we'll pass on that one. Anyway, I came up with the perfect setting for them too.. The expanded Traverse Town from KH:3D was flipping huge and had lots of high buildings. They'd fit right in. Story wise, they were cursed as they were in the show, then Malificent moves into Castle Wyvern and having partnered with David Xanatos, raises it above the clouds. Due to the enmity with both villains, the gargoyles re-settle in Traverse Town.  2) The Duckverse ... you know, Ducktales and Darkwing Duck. Scrooge, Donald, and the nephews are in, so... I want to see Scrooges Moneybin as a minigame, Launchpad and perhaps Gi