Friday, March 31, 2017

Axpack V+

Yes, once again I am tinkering with my modpack. The mods I'm adding are mostly for variety, which the original pack was a bit lacking in, for all its trimness.

The Essentials

Damage Indicators
Fastcraft
NEI + CodechickenCore
Treecapitator + BspkrsCore
Voxel Map
WAILA
Greenthumb + D3core

Obligatory

BspkrsCore (Treecap)
CodechickenCore (NEI, Enderstorage)
CTMLib (Chisel)
Mantle (Natura)
OpenModsLib (OpenBlocks)
RadixCore (MCA)
COFHcore (???)
D3core (Greenthumb)

Original Selections for Axpack V

[x] Mekanism
[x] Extra Utilities
[x] Openblocks + OpenModsLib
[x] Minecraft Comes Alive + RadixCore
[x] Pam’s Harvestcraft
[x] Cooking for Blockheads
[x] Bibliocraft
[x] Ruins
[x] Roguelike Dungeons
[x] Oceancraft 
[x] Biomes O Plenty
[x] Twilight Forest


New Selections for Axpack V+
[x] Chisel + CTM Lib
[x] ExtrabiomesXL
[x] Dense Ores
[x] Tinkers Construct + Mantle & TiC Tooltips
[x] Enderstorage + CodechickenCore
[x] Big Reactors
[x] Mystcraft
[x] Natura + Mantle (mostly for the sake of the Nether)
[x] Hardcore Ender Expansion (Perhaps to add after the fact, and not in Technic pack)
[x] Ancient Warfare
[x] Immersive Engineering
[x] Growthcraft
[x] DefenceTech (runs off Mekanism Core) 

[ ] Open Modular Turrets

 

Under Consideration

Ars Magica
Dragon Mounts
Draconic Evolution + BrandonCore
Extreme Reactors - BigReactors ported for 1.10/.11
Thermal Expansion/etc./Minefactory Reloaded + COFH (Disable Ore in Configs)
Actually Additions
Camping Mod
AppleMilkTea
Blood Magic

Thursday, March 23, 2017