Axpack V+

Yes, once again I am tinkering with my modpack. The mods I'm adding are mostly for variety, which the original pack was a bit lacking in, for all its trimness.


The Essentials
  • Damage Indicators
  • Fastcraft
  • NEI + CodechickenCore
  • Treecapitator + BspkrsCore
  • Voxel Map
  • WAILA
  • Greenthumb + D3core

Obligatory
  • BspkrsCore (Treecap)
  • CodechickenCore (NEI, Enderstorage)
  • CTMLib (Chisel)
  • Mantle (Natura)
  • OpenModsLib (OpenBlocks)
  • RadixCore (MCA)
  • COFHcore (???)
  • D3core (Greenthumb)

Original Selections for Axpack V
  • [x] Mekanism
  • [x] Extra Utilities
  • [x] Openblocks + OpenModsLib
  • [x] Minecraft Comes Alive + RadixCore
  • [x] Pam’s Harvestcraft
  • [x] Cooking for Blockheads
  • [x] Bibliocraft
  • [x] Ruins
  • [x] Roguelike Dungeons
  • [x] Oceancraft
  • [x] Biomes O Plenty
  • [x] Twilight Forest

New Selections for Axpack V+
  • [x] Chisel + CTM Lib
  • [x] ExtrabiomesXL
  • [x] Dense Ores
  • [x] Tinkers Construct + Mantle & TiC Tooltips
  • [x] Enderstorage + CodechickenCore
  • [x] Big Reactors
  • [x] Mystcraft
  • [x] Natura + Mantle (mostly for the sake of the Nether)
  • [x] Hardcore Ender Expansion (Perhaps to add after the fact, and not in Technic pack)
  • [x] Ancient Warfare
  • [x] Immersive Engineering
  • [x] Growthcraft
  • [x] DefenceTech (runs off Mekanism Core)
  • [ ] Open Modular Turrets

Under Consideration
  • Ars Magica
  • Dragon Mounts
  • Draconic Evolution + BrandonCore
  • Extreme Reactors - BigReactors ported for 1.10/.11
  • Thermal Expansion/etc./Minefactory Reloaded + COFH (Disable Ore in Configs)
  • Actually Additions
  • Camping Mod
  • AppleMilkTea
  • Blood Magic


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