Axpack V+
Yes, once again I am tinkering with my modpack. The mods I'm adding are mostly for variety, which the original pack was a bit lacking in, for all its trimness.
The Essentials
Obligatory
Original Selections for Axpack V
New Selections for Axpack V+
Under Consideration
The Essentials
- Damage Indicators
- Fastcraft
- NEI + CodechickenCore
- Treecapitator + BspkrsCore
- Voxel Map
- WAILA
- Greenthumb + D3core
Obligatory
- BspkrsCore (Treecap)
- CodechickenCore (NEI, Enderstorage)
- CTMLib (Chisel)
- Mantle (Natura)
- OpenModsLib (OpenBlocks)
- RadixCore (MCA)
- COFHcore (???)
- D3core (Greenthumb)
Original Selections for Axpack V
- [x] Mekanism
- [x] Extra Utilities
- [x] Openblocks + OpenModsLib
- [x] Minecraft Comes Alive + RadixCore
- [x] Pam’s Harvestcraft
- [x] Cooking for Blockheads
- [x] Bibliocraft
- [x] Ruins
- [x] Roguelike Dungeons
- [x] Oceancraft
- [x] Biomes O Plenty
- [x] Twilight Forest
New Selections for Axpack V+
- [x] Chisel + CTM Lib
- [x] ExtrabiomesXL
- [x] Dense Ores
- [x] Tinkers Construct + Mantle & TiC Tooltips
- [x] Enderstorage + CodechickenCore
- [x] Big Reactors
- [x] Mystcraft
- [x] Natura + Mantle (mostly for the sake of the Nether)
- [x] Hardcore Ender Expansion (Perhaps to add after the fact, and not in Technic pack)
- [x] Ancient Warfare
- [x] Immersive Engineering
- [x] Growthcraft
- [x] DefenceTech (runs off Mekanism Core)
- [ ] Open Modular Turrets
Under Consideration
- Ars Magica
- Dragon Mounts
- Draconic Evolution + BrandonCore
- Extreme Reactors - BigReactors ported for 1.10/.11
- Thermal Expansion/etc./Minefactory Reloaded + COFH (Disable Ore in Configs)
- Actually Additions
- Camping Mod
- AppleMilkTea
- Blood Magic
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