Posts

Showing posts with the label mekanism

Putting the Game Before the System

Today I pre-ordered Final Fantasy XV Deluxe Edition from Amazon. Apparently connecting my Twitch account to Amazon gave me a discount on games, or perhaps it just made me aware of a discount I already had. In any case, come November 29, I should be getting the game, the Kingsglaive movie, and such in a bulletproof (maybe) case for around $80. Now I just need to get the PS4 to play it on, but I can burn that bridge when it becomes more feasible. (Perhaps I'll slow cook the bridge so it turns into charcoal first. Hmmm.) There were a few ways to go about this. Gamestop offers a limited edition PS4 slim with FFXVdx for $450, but when I saw the price of the Uncharted 4 PS4 slim bundle on Amazon for $300, the course became clear. I liked what I played of the first Uncharted. It's one I should get back to, but I've been playing Watchdogs lately instead. Updates: I played some of Soma, and like it. The robots are not frightening in the least. They try to unsettle you though wi...

Axpack V

 I took a long refreshing break from Minecraft, finally decided to formally announce my disinclination to continue map development, and now find myself getting back into playing the game. When I tried to boot up my latest attempt at the Axpack, I found that it was a bloated mess that crashed, even when I disabled most of the mods. So Bolz'tuit.... I'm making another one. Something far more compact, focused, and stable. It will be centered around Mekanism because I love it so and it worked this morning as the sole mods in the pack. So, here's the outline: The Essentials Damage Indicators Voxel Map NEI WAILA Treecapitator Fastcraft Obligatory CodechickenCore (NEI, Enderstorage) BspkrsCore (Treecap) Mantle (Natura) RadixCore (MCA) OpenModsLib (OpenBlocks) BrandonCore (Draconic Evolution) Selections from the Best Mekanism Extra Utilities Open Blocks Minecraft Comes Alive + RadixCore Pam’s Harvestcraft Cooking for Blockheads Bibliocraft Ruins Ocea...