I have tested what I'm calling AxPack 4 for about a week now. A major
snag with getting the mods to play nice was biomes o plenty having a
tiff with Erebus over biome IDs, so I had to muck about in the config
files. Something was borked, so I had to erase the configs folder, then
uninstall both and add back Biomes O Plenty. I don't know if Erebus
will play nice now, but I don't feel like letting it back into the fold
yet.
Turns out Railcraft operates independently of
Buildcraft now, so that's tidy. Actually, I didn't strictly need RC for
the stated reason, Steel, because Mekanism's method works just fine.
I've gotten into Botania but am dismayed that passive generation flowers
decay and it can no longer be disabled in the config. The creator says
it's to motivate upgrading to better flowers... fair enough.
I
am currently holed up in an Artifacts tower that I cleared. Troublesome
clay golems in the basement. I actually ended up throwing some other
mods in that I forget... mostly utility. Overall, I'm pleased with how
it turned out. It is lacking a certain "
je ne sais quoi" but perhaps what it needs will occur me later.
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Got the digital miner running quickly. |
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Mekanism machine wall |
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First floor of the tower |
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Silk touched diamond ore doubled in the enrichment chamber |
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Cooking for blockheads kitchen |
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Beginners Botania setup |
Oh, and or course I set it on Easy and did my standard commands:
/gamerule mobgriefing false
/gamerule keepInventory true
and a new one....
/gamerule tfEnforcedProgression false
Eliminates the arbitrary progression system for Twilight Forest!
Glad to have that one handled!
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